Steampunk

Steampunk

Smog curls above brass rooftops as an airship docks and a clockwork courier clicks to a halt. Your crew meets in a workshop lit by sputtering lamps. A magnate has vanished, a rival guild plots sabotage, and a prototype engine could change the world. Expect rooftop chases, tea-soaked intrigue, and frantic repairs mid-flight. You might parley with aristocrats in velvet salons. Then descend to roaring factories to uncover the secret that keeps the city's heart pumping.

Steampunk shines at the table because invention invites collaboration. Problems can be solved with wit, tools, and bold plans, so everyone contributes. Beginners and families enjoy familiar touchstones from history and clear stakes. Team events feature a mix of roles, from pilot and engineer to scout and social lead, along with a focus on puzzles and heists. Veterans appreciate layered conspiracies, faction play, and intricate gadgeteering if desired.

Our Game Masters tailor rules to your preferences. Fast, pulpy action in Fate Core or Savage Worlds. Gritty crew drama in Blades in the Dark. Charming skyship one-shots in Lady Blackbird. Even D&D 5E tuned for gears and steam. The tone can swing from bright and adventurous to grounded and political, or even tinged with horror. Our Game Masters can opt for combat-light capers and inventions, or combat-forward with wild contraptions. See the game systems our Game Masters use for options.

Common questions

Which game systems are best suited for Steampunk?

Fate Core manages freeform inventions and daring stunts. Savage Worlds is quick for chases, hazards, and dynamic combats. Blades in the Dark suits smoky cities, factions, and crew-driven escapades. Lady Blackbird is perfect for a light, rules-light skyship tale. D&D 5E can also be adapted with simple tweaks for firearms, gadgets, and tinkering. A professional Game Master will tailor the rules to your pace, from intricate gadgeteering to a relaxed pulp style. If you want to explore options before booking, see game systems we run.

Is Steampunk a good choice for beginners or kids?

Yes. The setting feels familiar, so new players can easily imagine airships, workshops, and city streets. Rules can be kept straightforward, with clear actions for tinkering and teamwork. For kids, a professional Game Master can lighten the mood, skip over grim factory details, and focus on invention and adventure. Pre-made characters and gadget cards help everyone get involved quickly. Expect short scenes, frequent victories, and opportunities to build or repair things together. No prior knowledge of history or rules is required.

What distinguishes Steampunk from Gaslamp or Dieselpunk?

Steampunk centres on Victorian-era aesthetics and steam or clockwork technology. Problems are often resolved with gadgets, daring plans, and social manoeuvring. Gaslamp or Gothic leans into the supernatural, hauntings, and moral dread, with less emphasis on invention. Dieselpunk jumps forward in time to early 20th-century technology, featuring combustion engines, radios, tanks, and a grittier, noir mood. If you want brass, rivets, airships, and salons, choose Steampunk. If you prefer ghosts or diesel-age war stories, those other styles may suit you better.

Can you adjust the tone, from whimsical to gritty or political?

Absolutely. Let your Game Master know what you want to highlight. You can have bright inventor adventures filled with puns and brass gadgets, or more grounded tales about labour, class, and resource struggles. Politics can serve as a backdrop or be a central theme. Supernatural elements can be either absent or present. Combat can be light, focusing on heists and repairs, or more intense with clanking automata. Safety tools ensure content remains comfortable, particularly regarding colonial history. To explore different facilitation styles, check out GM playstyles and choose what feels right.

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Game systems for Steampunk

  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Craft your own fantasy story with Dungeons & Dragons. Assemble a group of brave heroes, outsmart traps, negotiate with dragons, and seize treasure in vibrant worlds. Imagine the camaraderie of The Lord of the Rings, but you decide the paths, the battles, and the conclusion.

    View system: Dungeons & Dragons
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Take on the role of doomed investigators delving into occult mysteries and the fragility of sanity.

    View system: Call of Cthulhu
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll uses Hope and Fear d12s. Grand heroics meet significant consequences in quick, story-driven gameplay.

    View system: Daggerheart
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a modern-night roleplaying game centred around hunger, power, and secrecy. Imagine Interview with the Vampire, but you're in control. Scheme, seduce, and survive as a coterie while a professional Game Master brings a city of dark politics to life.

    View system: Vampire: The Masquerade
  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already sense the grit and flair.

    View system: Cyberpunk
  • Lancer

    • Mecha +7
    • 2 – 5 players
    • Comprehensive rules

    Pilot a custom-built mech in high-stakes missions that combine sharp tactics with character drama. Lancer offers intense battles and expansive sci-fi themes of duty, politics, and hope. If you love Gundam, you'll feel right at home.

    View system: Lancer
  • Starfinder

    • Space Opera +6
    • 2 – 6 players
    • Comprehensive rules

    Starfinder is Paizo’s science-fantasy filled with blaster battles, spell-slinging technomancers, and starship confrontations. Imagine Mass Effect but with magic. Our Game Masters lead you through bizarre worlds, thrilling heists, and alien enigmas that reward collaboration and daring decisions.

    View system: Starfinder
  • Warhammer Fantasy Roleplay

    • Dark Fantasy +7
    • 2 – 6 players
    • Comprehensive rules

    Warhammer Fantasy Roleplay immerses you in the Old World, a grim, disease-ridden realm filled with cults, corruption, and tough decisions. Imagine The Witcher, but with darker humour and even worse odds. Expect gritty investigations, deadly battles, and chaotic magic, all led by our Game Masters.

    View system: Warhammer Fantasy Roleplay
  • ALIEN: The Roleplaying Game

    • Survival Horror +7
    • 2 – 5 players
    • Moderate rules

    Stalk the darkness between the stars with ALIEN: The Roleplaying Game, a cinematic survival horror experience. Stress fuels panic and tough decisions as you fight to survive. If Ridley Scott's Alien captivated you, this brings that same cold-sweat dread to the table.

    View system: ALIEN: The Roleplaying Game

What players are saying

  • Fantastic session! Joseph was polite, friendly and professional. He made the whole experience enjoyable and inclusive for a beginner group. Thank you very much!

    Laura

  • Dayron is fantastic! From our very first session, he has helped a group of inexperienced newbies fall in love with this medium of storytelling. His ability to portray different characters really draws us into the narrative. His understanding of the mechanics is excellent, aiding us all in learning the game. Overall, he's a great individual who fits in like one of the family. I would recommend anyone interested in giving D&D a go to reach out to Dayron!

    Paulo

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

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