Werewolf: The Apocalypse

WTA · Werewolf: The Apocalypse · Werewolf: The Apocalypse

Werewolf: The Apocalypse

Werewolf: The Apocalypse places you in a contemporary world brimming with spirits, secrets, and corporate decay. You take on the role of a Garou, a shapeshifter dedicated to safeguarding a wounded Earth and your pack. The stories traverse between neon-lit alleys and dense forests. Anticipate occult rituals, tense investigations, and difficult decisions regarding violence and mercy. At its core are found family, honour, and rage. If you enjoy urban fantasy with an edge, this game delivers. It is a mature experience that addresses horror, activism, and identity with seriousness.

A session feels like a thriller with intense bursts of primal action. You follow leads, negotiate with strange powers, and then strike swiftly. The pack collaborates and shines together. New players can easily join, while veterans can delve deeper. It’s perfect for one-shots, birthdays, and team events that seek collaboration and catharsis. Available online or in person. A professional Game Master can adjust the tone from gritty to mythic, ensuring everyone feels safe and engaged. Meet available Game Masters here: browse GMs.

How to play Werewolf: The Apocalypse

Werewolf uses pools of ten-sided dice. You choose an approach, the Game Master sets a difficulty, then you roll Attribute plus Skill dice and count successes. More successes overcome tougher challenges. Your supernatural fury is a resource, but it can backfire if you push too hard. Most of the game involves conversation. You describe your intent, and the GM responds with what it costs or the risks involved. Dice are rolled when failure would matter, or when claws and silver are at stake.

You bring a character concept, a pack role, and lines and veils for safety. A tribe, an auspice, and a totem can shape who you are. The Game Master introduces the territory, rival packs, spirit courts, and conspiracies. They teach the rules at the table and guide the tone. Before play, you agree on the mood, level of violence, and themes. If you have a specific vibe in mind, choose a GM whose style aligns with it at GM playstyles.

In a one-shot, the pack tackles a focused mission. A raid on a polluter’s lab. A rite to cleanse a haunted bridge. Quick builds or pre-generated characters keep things moving. In a campaign, you claim a caern and a neighbourhood. You earn renown, forge alliances, and face slow-burn corruption. Politics with elders and spirits deepen. Personal scars and triumphs add weight. The Game Master tracks arcs so your pack’s legend grows session by session.

Dungeon Master wearing a wizard hat, narrating a dnd adventure, engaging with players in a decorated room.
Dungeon Master wearing a wizard hat, narrating a dnd adventure, engaging with players in a decorated room.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.
Purple eight-sided die with gold numbers 5 and 8 visible.

Common questions

I’m new. Do I need to learn the rules or lore first?

No prior experience is necessary. A professional Game Master will teach the d10 system at the table, explain forms and Rage, and keep jargon to a minimum. You can use pre-generated characters or receive quick assistance to create your own. The opening establishes your pack’s goals and boundaries, so you always know what to do next. All you need is curiosity. Dice and sheets are provided for both online and in-person play. Meet Game Masters and choose someone who suits your vibe at browse GMs.

Which edition do you run, and how is it different?

You can request W5 or W20. W5 is the 2023 edition from Renegade. It streamlines dice pools, sharpens Rage and Auspice rules, and emphasises personal horror in a modern setting. W20 celebrates the classic metaplot with a wide range of Gifts, tribes, and rites, and is a bit more complex. Some Game Masters can also run Revised or earlier editions upon request. Let the GM know your preference, or ask for a recommendation. Rules explanations are always included, so the choice of edition mainly affects tone and detail.

How does Werewolf differ from D&D?

It is modern-day horror and activism, not dungeon crawling. You play shapeshifters in a world of spirits, crime, and corporate abuse. The system uses pools of d10s, not classes and levels. Pack bonds and oaths are just as important as combat. Fights are quick and brutal, but many scenes involve investigation, diplomacy, and rites. Rage is a resource with real consequences, so pushing too hard can lead to repercussions. Loot and grid tactics take a back seat to story, ethics, and how your pack defends its territory.

What do we play, and how does the pack function?

You play as Garou, shapeshifters whose roles are influenced by your Auspice and Tribe. Auspices correspond to roles such as warrior, mystic, scout, judge, or visionary. Tribes shape your values and taboos. Your pack selects a totem, earns Renown, and oversees a territory. You strategise together, split up to gather information, and come back together for crucial actions. Everyone gets their moment in the spotlight. A professional Game Master uses the pack to frame scenes, track relationships and oaths, and create opportunities for Gifts, rites, and teamwork to shine.

How intense is the horror, and is it suitable for teenagers?

Werewolf explores mature themes such as violence, environmental damage, and identity. It is most suitable for older teens and adults. A professional Game Master establishes content boundaries with you, employs safety tools, and can adjust the tone from gritty to hopeful. You can request less gore, fewer real-world details, or a greater emphasis on mythic elements. If you're after a particular vibe, check out styles and select a match at GM playstyles. The aim is catharsis and connection, not discomfort.

Is it possible for a small group of 2 or 3 players to work?

Yes. A two or three player pack is ideal for intense, perilous stories. The GM adjusts challenges, can include an NPC packmate if desired, and creates scenarios that reward stealth, investigation, and clever strikes. With five or six players, anticipate wider roles, larger set pieces, and increased political intrigue. In either case, scenes are structured so each player acts with intention and the pack remains coordinated. Inform the GM of your preferred pace and spotlight balance during the planning phase.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Nat 1, have another go!

Please try again or email info@storyforgersaustralia.com

Genres you can play in Werewolf: The Apocalypse

  • Werewolf

    Claw-marked terror and gut-wrenching choices as the beast within stirs. Pack bonds, moonlit hunts, and the curse that trails you, like An…

    View genre: Werewolf
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Conspiracy

    Unravel layers of deception as you pursue leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Wilderness

    Boots on the ground, maps in hand, with miles of rugged terrain separating you from safety. Imagine the Fellowship traversing the wilds of…

    View genre: Wilderness
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players are saying

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A great first experience with D&D. Amber was excellent at explaining and guiding the game, allowing us as players to quickly get into the flow and focus on the story. Collaborating on attack strategies with my colleagues was a fun activity that provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly a legend as a DM! He's cheerful, adaptable, and incredibly experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in a fun manner and engaged every player in the story, whether they were vocal or reserved. If you go adventuring with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

Similar gaming systems

  • Chronicles of Darkness

    • Urban Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Chronicles of Darkness is a contemporary urban fantasy and horror where your choices influence the shadows surrounding you. Imagine The X-Files with more profound scars. Play as ordinary individuals or awakened monsters as you pursue mysteries and confront personal consequences.

    View system: Chronicles of Darkness
  • Monster of the Week

    • Monster Hunting +7
    • 2 – 5 players
    • Simple rules

    Hunt monsters, solve strange mysteries, and save people before dawn. Monster of the Week is a fast-paced, story-driven game of small-town frights and urban legends, ideal for one-shots or campaigns. Imagine road trips leading to desperate confrontations, much like Supernatural.

    View system: Monster of the Week
  • City of Mist

    • Urban Fantasy +7
    • 2 – 5 players
    • Moderate rules

    City of Mist is an urban fantasy noir where your crew investigates crimes while harnessing mythic powers. Imagine American Gods set in rain-soaked back alleys. A professional Game Master crafts mysteries, moral dilemmas, and cinematic action tailored to your group.

    View system: City of Mist
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a modern-night roleplaying game centred around hunger, power, and secrecy. Imagine Interview with the Vampire, but you're in control. Scheme, seduce, and survive as a coterie while a professional Game Master brings a city of dark politics to life.

    View system: Vampire: The Masquerade
  • Triangle Agency

    • Supernatural +7
    • 2 – 5 players
    • Moderate rules

    Clock in, hunt the impossible, then argue with compliance. Triangle Agency is a surreal paranormal investigation RPG where corporate policy collides with reality-bending threats. Imagine Control’s bizarre bureaucracy meets field operations. Ideal for groups who enjoy mystery, dark humour, and creeping dread.

    View system: Triangle Agency
  • Candela Obscura

    • Occult +7
    • 2 – 5 players
    • Moderate rules

    Step into a gaslit city filled with occult investigations and perilous deals. In Candela Obscura, you are part of a sworn circle tracking breaches between our world and the uncanny. Imagine Penny Dreadful at the table, with gripping mysteries, an atmosphere of creeping dread, and tough decisions.

    View system: Candela Obscura
  • The Witcher Role-Playing Game

    • Monster Hunting +7
    • 2 – 6 players
    • Moderate rules

    Hunt monsters, chase clues, and make tough choices in the official Witcher tabletop RPG. If you love The Witcher 3: Wild Hunt, you’ll feel right at home. Our Game Masters guide gritty contracts filled with folklore, low magic, alchemy, and sharp steel, where preparation and consequences shape every hunt.

    View system: The Witcher Role-Playing Game
  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Craft your own fantasy story with Dungeons & Dragons. Assemble a group of brave heroes, outsmart traps, negotiate with dragons, and seize treasure in vibrant worlds. Imagine the camaraderie of The Lord of the Rings, but you decide the paths, the battles, and the conclusion.

    View system: Dungeons & Dragons
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Take on the role of doomed investigators delving into occult mysteries and the fragility of sanity.

    View system: Call of Cthulhu
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to join our team.
Are you interested?