Warhammer Age of Sigmar: Soulbound

Soulbound · Age of Sigmar TTRPG

Warhammer Age of Sigmar: Soulbound

Soulbound is the official roleplaying game set in Games Workshop’s Age of Sigmar, published by Cubicle 7. You play as champions from across the Mortal Realms whose souls are mystically bound into a single fellowship. From the very first session, you feel powerful and essential, using bold abilities and magic to hold the line against Chaos. It’s loved for its grand, cinematic action, meaningful teamwork, and the freedom to fight, explore, and protect bright bastions of hope in a perilous world.

A session feels like a dramatic mission: scouting strange ruins, negotiating with aelf courts, or standing atop city walls as armies surge below. It accommodates 2 to 6 players, catering to both complete beginners and seasoned tacticians. Birthday groups and corporate teams appreciate the clear objectives and cooperative spotlight. A professional Game Master manages the lore and maintains a brisk pace, allowing you to focus on daring choices and memorable moments. Meet our Game Masters here: professional Game Masters.

How to play Warhammer Age of Sigmar: Soulbound

You roll pools of six-sided dice based on your traits and skills. The Game Master sets a target number and how many successes you need. Each die that meets or exceeds the number counts as a success, and extra successes enhance damage or special effects. Turns are quick: move, strike, cast, aid an ally, spend resources, react to danger. The system rewards teamwork and bold plans, so discussing tactics at the table is beneficial.

For a one-shot, your Game Master can provide pregenerated heroes and a focused objective that resolves in 3 to 4 hours, such as hunting a monster or saving a Free City district. In a campaign, you develop oaths, allies, and gear across the Realms, facing escalating threats and recurring rivals. You only need some six-sided dice and a character idea. Online play is seamless on common tools; see options here: online play platforms.

Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Top-down view of a green miniature bush, ideal for tabletop board games like warhammer.
Top-down view of a green miniature bush, ideal for tabletop board games like warhammer.

Common questions

Do we need Warhammer or D&D experience to play?

No prior experience is needed. A professional Game Master will teach the basics in minutes and handle the lore so you can focus on choices and teamwork. Soulbound uses pools of six-sided dice, making it feel intuitive: roll, count successes, and describe bold actions. If you like, your Game Master can bring pre-generated heroes so you can jump straight into the mission. Players familiar with D&D pick it up quickly, and newcomers do well because the rules support clear goals and cooperative play.

How is Soulbound different from D&D?

You begin as larger-than-life champions, so the tone is heroic from the very first session. Instead of relying on a single d20 roll, you create dice pools and count successes, making teamwork and resource management crucial. Group resources like Soulfire allow the party to achieve clutch moments, while increasing Doom heightens tension when situations become perilous. Combat is quick and cinematic, and tactical maps are optional. Still undecided on a system? Compare Soulbound with other options here: see all game systems.

What types of heroes can we play?

You can be a Stormcast Eternal, an aelf from proud warlike cults or shadowy enclaves, a duardin such as a sky merchant or flame-forged warrior, a human from the Cities of Sigmar, or even a nature spirit champion. Your souls are bound into a fellowship, which explains why you fight and grow together. You can create custom characters with guidance, or request pregenerated options that match your group’s vibe, like daring sky pirates, stoic guardians, or clever scouts with potent magic.

What group size and session length are most effective?

Soulbound runs smoothly with 2 to 6 players. A focused one-shot typically takes 3 to 4 hours, allowing time for a set-piece battle and meaningful choices. Two or three players work well since heroes are powerful and encounters can be adjusted to suit your party. For a first session, 3 to 5 players usually keeps the pace lively. If your group enjoys tactical scenes or social intrigue, planning for the longer end of the range provides moments room to breathe.

Is Soulbound appropriate for children or mixed age groups?

Yes. The setting can be intense, but a professional Game Master can adjust the tone to bright heroism, fade to black on harm, and focus on daring rescues rather than grim details. Clear goals and teamwork provide younger players with a strong role at the table. Before the game, discuss any content boundaries and preferred themes. Want a high-adventure romp or a hopeful mystery? Your Game Master will customise it. For style preferences, you can browse GM playstyles.

Which edition of the rules or books will you use?

Sessions use the current Warhammer Age of Sigmar: Soulbound rules from Cubicle 7, with any official updates applied. You do not need to purchase or read anything beforehand. Your Game Master provides character sheets, reference handouts, and all necessary materials. If your group requests options from well-known supplements, the Game Master can include them when appropriate and will offer straightforward summaries to keep choices clear. The aim is smooth play, not rules lookup.

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Genres you can play in Warhammer Age of Sigmar: Soulbound

  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Epic

    Grand tales of world-altering stakes and legendary heroes, from the initial spark to the final showdown. Imagine the scale of The Lord of…

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  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, map ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Military

    Close-knit squads under fire, tough decisions, maps laid out, and the strain of supply lines. Think Band of Brothers, but you call the…

    View genre: Military
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players are saying

  • Tom was fantastic! He was really great with the kids and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we could do this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A great first experience with D&D. Amber was excellent at explaining and guiding the game, allowing us as players to quickly get into the flow and focus on the story. Collaborating on attack strategies with my colleagues was a fun activity that provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

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