
Triangle Agency TTRPG · Triangle Agency TTRPG
Triangle Agency
Triangle Agency places you on the payroll of a paranormal corporation that treats reality-bending events like ticket numbers. You investigate, contain, and occasionally negotiate with the impossible, while forms, memos, and policies all shape the story. People love how it blends sharp mystery solving with surreal office satire and a thread of psychological horror, creating memorable choices and consequences.
A session feels like a brisk briefing, tense fieldwork, and a debrief where the paperwork might be scarier than the monster. It suits beginners who want clear goals and veterans who enjoy inventive problem solving. Ideal for adults, small groups, or team events that appreciate clever puzzles and quirky humour. Ready to play with a professional Game Master?
How to play Triangle Agency
Play unfolds in scenes. The Game Master sets the stage, establishes the stakes, and asks what you do. You describe your approach, utilise abilities or gear, and roll dice to determine how successfully you execute your plan. Outcomes often come with choices, trade-offs, or consequences that affect the case and the company’s policies. Paranormal powers can be beneficial, but they also introduce complications that may escalate the anomaly or attract corporate scrutiny.
You bring a character who balances training, a few risky tricks, and a healthy respect for HR. The Game Master provides the briefing, NPCs, forms, or prompts that reinforce the bureaucracy, along with safety tools for adult themes. In a one-shot, you tackle a single anomaly for a swift resolution. In a campaign, you pursue interconnected cases, promotions, and lasting consequences for your team and the city. Inquire about online play options or in-person props like handouts and “real” paperwork.




Common questions
Do I need to know the rules before we start playing?
There's no need to read the book. A professional Game Master will cover the basics during the opening briefing. You'll learn how to declare actions, roll dice, interpret outcomes, and manage risks associated with paranormal abilities and corporate policy. Most groups feel at ease after the first scene. If you want a head start, your GM can provide pre-generated agents and quick rules references. The emphasis is on making smart choices and understanding consequences, rather than memorising mechanics.
How frightening is Triangle Agency? Can you adjust the tone?
Triangle Agency is designed for adults. Expect tension, eerie imagery, and satirical workplace pressure. Your group sets boundaries before play, and the GM employs standard consent and safety tools. The tone is adaptable, ranging from dry dark comedy to slow-burn psychological horror. Let the GM know where you want that dial. You can also select someone whose style aligns with the vibe you desire. Browse playstyle profiles here: GM playstyles.
How does this differ from D&D or Pathfinder?
This isn’t heroic fantasy. You take on the role of modern investigators, juggling field decisions with company policies and oversight. Progress is made through investigation, containment, and negotiation, rather than dungeon crawls or treasure hunting. Combat can occur, but it comes at a high cost, making many encounters feel like intricate puzzles with moving parts and time constraints. Advancement is reflected in promotions, clearances, and new complications instead of magical items. If you enjoy solving mysteries, navigating risky trade-offs, and appreciating gallows humour, this system offers a better blend than D&D or Pathfinder.
What characters do we play, and how quickly can we create them?
You are corporate agents with specific training, a role on the team, equipment, and a few risky tricks that flirt with the paranormal. Character creation is quick and guided at the table. For one-shots, you can use pre-generated sheets or create characters in about 10 to 15 minutes. For a campaign, you will develop promotions, personal goals, and lasting consequences from cases. Records such as commendations and write-ups are important and can influence future operations.
What does a session actually involve?
A typical game begins with a case file that outlines objectives, constraints, and risks. On site, you survey locations, question individuals, test theories, and devise creative containment plans. The dice determine how smoothly things unfold and what costs or consequences arise. You conclude with reporting and decisions that impact reputation, budget, and the next case. The GM ensures the game flows while allowing you to plan, improvise, and experience the unique dynamics between field agents and compliance.
What group size and session length are most effective?
Triangle Agency is best played with 3 or 4 players, but it can accommodate between 2 and 5. Sessions typically last 3 to 4 hours, allowing ample time to investigate, confront the anomaly, and debrief without feeling rushed. With five players, the GM might streamline scenes to ensure everyone gets a fair share of spotlight time. Duos can also work well, often tackling tighter, spookier cases. One-shots are designed to fit into a single session, while campaigns follow interconnected cases over multiple evenings.
Can we play online with the strange forms and handouts?
Yes. It plays well over video. A shared tabletop or document manages sheets, dice, clocks, and handouts. Briefings, memos, and forms are straightforward as PDFs or fillable files, and the GM will take care of distribution. If you prefer in-person props, the GM can also bring printed case files and tags. To see common online tools supported by our Game Masters, check online play options.
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