Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Conan: Adventures in an Age Undreamed Of · Conan 2d20

Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Conan: Adventures in an Age Undreamed Of immerses you in the Hyborian Age, a harsh world of warring kingdoms, arid deserts, and treacherous ports. It’s sword and sorcery with a gritty edge. Magic is scarce and expensive. Heroes emerge through daring, cunning, and steel. Fans appreciate its fast pace and the freedom to engage in mercenary work, tomb raiding, or courtly intrigue, all within a single campaign.

A session feels like a pulp story shared by the fireside after a battle. Quick decisions, desperate risks, vibrant imagery, and meaningful consequences. It caters to newcomers seeking bold adventure and veterans who relish tactical action without lengthy rules discussions. Organise a one-shot raid or a full campaign, for adults only. You can book a professional Game Master for birthdays, team events, or a regular table, either online or in person.

How to play Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Players roll two twenty-sided dice to determine if a task is successful. You aim to roll equal to or below a target number based on your character’s attributes and skills. Each die that succeeds counts as one success. If you exceed the difficulty, any extra successes become Momentum, which you can spend on bonus damage, useful details, or follow-ups. The Game Master uses a Doom pool to raise the stakes, trigger nasty surprises, or empower enemies when you push your luck.

Most fights are quick and brutal. Damage is calculated using six-sided dice. Parrying and armour are important. Sorcery is powerful but risky. For online play, dice rollers and voice chat work well. Expect 2 to 6 players for a 3 to 4 hour session. You bring a bold character idea, a few d20s and d6s, and a taste for risk. The Game Master provides pregens if needed, props, and clear stakes. One-shots focus on a heist or survival dash. Campaigns build renown, rivals, and scars. To match the tone, see GM playstyles.

A player wearing elf ears smiling at the camera, sitting at a table with D&D character sheets and dice, immersed in the game.
A player wearing elf ears smiling at the camera, sitting at a table with D&D character sheets and dice, immersed in the game.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.

Common questions

Do I need Conan lore or the rulebook to participate?

No rulebook or setting homework required. A professional Game Master explains the 2d20 basics in minutes and teaches as you play. You’ll receive a brief introduction to the Hyborian Age, the key nations, and the atmosphere of sword and sorcery. Pregenerated characters are available if you want to dive in quickly, or you can create one together before starting. If you’re a Conan fan, the GM can incorporate familiar names and lore. If not, you’ll be just fine.

How does this differ from playing D&D?

Conan uses Modiphius 2d20, not classes and levels like most D&D tables. You roll under target numbers with two d20s, build Momentum on good rolls, and spend it for extra moves and details. The GM uses a Doom pool to push back. Armour reduces harm. Heroes track Vigor and Resolve, with Wounds and Trauma as lasting effects. Magic is rare and risky. The feel is pulp action with quick, hard choices, not long spell lists and dungeon grids.

What types of characters can we play?

You can be a thief from Zamora, a Pictish scout, a mercenary, a pirate, a noble schemer, a desert nomad, a grim scholar, or a rare sorcerer. There are no strict classes. Lifepaths shape your homeland, caste, and skills, while talents make you unique. For one-shots, pre-generated sheets keep things quick. For campaigns, character creation can be a brief session zero or organised in advance with the GM.

How gritty is it, and is it suitable for teenagers?

The setting is gritty. Violence, horror, and moral ambiguity are prevalent. It’s designed for adults, not children. Your group can adjust how graphic scenes are and which topics remain off-limits. A professional Game Master establishes safety tools first, then aligns danger with your comfort levels and objectives. You can opt for swashbuckling high adventure, grim survival, or courtly intrigue. To explore tone options and how GMs approach it, see GM playstyles.

What group size and session length are most effective?

Conan works best with 2 to 6 players over a duration of 3 to 4 hours, with the ideal number being 3 to 5. This range helps maintain the flow of scenes and supports the Momentum economy. With just two players, you get a strong focus on each character, creating a lean and tense atmosphere. Six players can work if you prefer quicker rulings and larger set pieces. Our Game Masters schedule a short break and manage the pacing of fights, ensuring you spend more time making decisions and taking action rather than flipping through pages.

Can I play a sorcerer, and how does magic function?

Yes, but sorcery is uncommon and expensive. Player magic relies on rituals, pacts, and forbidden knowledge, rather than combat spells. The rules reflect risk through Corruption and mental strain. Spells may require time, materials, or grim bargains. Alchemy and relics provide alternative options. If no one wishes to play a full scholar, minor tricks or occult backgrounds still suit the tone. Your GM will explain the options and ensure the consequences are clear.

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Genres you can play in Robert E. Howard's Conan: Adventures in an Age Undreamed Of

  • Pulp

    Two-fisted thrills, cliffhanger chases, masked villains, and deathtraps. Think Indiana Jones-style adventure or hardboiled capers, where…

    View genre: Pulp
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

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  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Picture Game of Thrones, where trust is tenuous, debts must be repaid…

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  • Low Magic

    A gritty fantasy where a whispered charm holds more weight than fireballs. Steel, cunning, and tough decisions propel the narrative, much…

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  • Ancient

    Marble courts, desert caravan trails, and the thunder of legions. Schemes in the forum, omens in the flames, daily life under empire…

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  • Steampunk

    Victorian grit, brass gadgets, and daring inventions. Imagine Around the World in 80 Days with airships, clockwork automatons, and…

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What players are saying

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A great first experience with D&D. Amber was excellent at explaining and guiding the game, allowing us as players to quickly get into the flow and focus on the story. Collaborating on attack strategies with my colleagues was a fun activity that provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly a legend as a DM! He's cheerful, adaptable, and incredibly experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in a fun manner and engaged every player in the story, whether they were vocal or reserved. If you go adventuring with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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