
Kids on Bikes TTRPG · Kids on Bikes Roleplaying Game
Kids on Bikes
Kids on Bikes places you in a small town where friendship and curiosity collide with the unusual. You take on the roles of kids, teens, or adults with everyday concerns and big hearts, cycling into whispers, culverts, and restricted areas. The tone is a mix of cosy and eerie. Laughter accompanies goosebumps. Simple rules ensure the focus remains on choices, emotions, and teamwork, allowing the mystery to unfold quickly and remain personal.
Prefer storytelling over statistics? This game is perfect for birthdays, family gatherings, and laid-back team events. It's suitable for kids, but adults enjoy it as well. A professional Game Master leads the mystery, manages clues, and helps shy players feel at ease, whether in person or online. Browse available Game Masters to find the right match for your group and schedule.
How to play Kids on Bikes
Each trait uses a different die, from d4 to d20. When the outcome is uncertain, you roll the die for the most relevant trait against a target number set by the Game Master. High is good, and dice can explode, allowing you to roll again and add. Failure does not mean nothing happens; it earns Adversity Tokens that you can spend to boost later rolls or assist a friend. Some tables also share a special Powered Character with unique abilities.
You bring a character idea, a couple of strengths and flaws, and a willingness to build the town together. Our Game Masters provide a map of locations, vivid NPCs, layered clues, and safety tools, pacing scenes so everyone gets a moment. A one-shot focuses on quick town creation and a single mystery with a clear payoff. A campaign develops relationships, deepens the oddities, and allows consequences to resonate across seasons. Learn about GM styles at GM playstyles.




Common questions
Do I need to know the rules or own a rulebook?
You don’t need to know the rules or purchase anything. A professional Game Master will teach you the basics in just a few minutes and keep the game flowing. Character creation is quick, using simple traits and a few quirks. The group builds the town together, so your ideas are important from the start. The dice are easy to read. If kids are playing, explanations remain straightforward and visual. If you’re already familiar with the game, the GM will adjust to your pace and skip what you don’t need.
How is Kids on Bikes different from D&D?
You play ordinary people, not classes, and there are no levels. Teamwork and choices drive the story more than combat. You create the town and build relationships, then pursue rumours and strange clues. Rolls use different die sizes for traits, with exploding highs and Adversity Tokens when things go awry. Maps are minimal. Scenes feel like a mystery show, not a dungeon crawl. One-shots can complete a full tale, while campaigns develop the town over time.
Which edition do you run, 2nd or 1st?
Most tables use Kids on Bikes 2nd Edition by default. It streamlines play and provides helpful guidance for players and the GM. If your group prefers 1st Edition, or already has characters there, let us know when you book. A professional Game Master can run either version and convert light elements as needed. The feel remains the same, a blend of heart, friendship, and the uncanny. You only need a character idea and a willingness to collaborate.
How frightening does it become? We have kids.
The tone is flexible. Think warmth, humour, and a bit of chill, tailored to your group. Before play, the GM checks comfort levels and establishes clear lines and veils. If you’re after a Saturday-morning mystery, keep threats off-screen and make victories feel bright. If your teens prefer more tension, the GM can increase it with care. Safety tools are used throughout. To find a GM whose vibe matches yours, check out GM playstyles.
What is the Powered Character, and who operates it?
The Powered Character is an optional figure with unique abilities, such as a psychic kid or an uncanny stray. Control is shared among the table. Players determine when it assists and what it can do, within agreed limits. The GM depicts how the world responds, maintains clear stakes, and ensures the focus remains on your characters. For younger players, the GM can simplify or omit this element, keeping the story centred on bikes and bravery.
What group size and session length are suitable for this game?
Kids on Bikes shines with 3 to 5 players, and works well with 2 for a more intimate vibe. A one-shot typically runs for 2 to 3 hours, which is enough for town setup and a complete mystery. Campaign sessions sit in the same range, allowing time to revisit locations and NPCs. Larger groups are possible, but the tone is quieter than action-heavy games, so smaller tables tend to give everyone more space.
Can we play online? What tools do you use?
Online play is seamless. The game encourages conversation, so you only need video chat and a dice roller. Your GM might include a simple map or handouts when necessary, but there’s no grid to manage. Our Game Masters are familiar with common tools and can adapt to what your group already uses. Discover typical setups and options on our online play platforms page.
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