Kids on Bikes

Kids on Bikes TTRPG · Kids on Bikes Roleplaying Game

Kids on Bikes

Kids on Bikes places you in a small town where friendship and curiosity collide with the unusual. You take on the roles of kids, teens, or adults with everyday concerns and big hearts, cycling into whispers, culverts, and restricted areas. The tone is a mix of cosy and eerie. Laughter accompanies goosebumps. Simple rules ensure the focus remains on choices, emotions, and teamwork, allowing the mystery to unfold quickly and remain personal.

Prefer storytelling over statistics? This game is perfect for birthdays, family gatherings, and laid-back team events. It's suitable for kids, but adults enjoy it as well. A professional Game Master leads the mystery, manages clues, and helps shy players feel at ease, whether in person or online. Browse available Game Masters to find the right match for your group and schedule.

How to play Kids on Bikes

Each trait uses a different die, from d4 to d20. When the outcome is uncertain, you roll the die for the most relevant trait against a target number set by the Game Master. High is good, and dice can explode, allowing you to roll again and add. Failure does not mean nothing happens; it earns Adversity Tokens that you can spend to boost later rolls or assist a friend. Some tables also share a special Powered Character with unique abilities.

You bring a character idea, a couple of strengths and flaws, and a willingness to build the town together. Our Game Masters provide a map of locations, vivid NPCs, layered clues, and safety tools, pacing scenes so everyone gets a moment. A one-shot focuses on quick town creation and a single mystery with a clear payoff. A campaign develops relationships, deepens the oddities, and allows consequences to resonate across seasons. Learn about GM styles at GM playstyles.

Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Close-up of a blue eight-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.
Close-up of a blue eight-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.

Common questions

Do I need to know the rules or own a rulebook?

You don’t need to know the rules or purchase anything. A professional Game Master will teach you the basics in just a few minutes and keep the game flowing. Character creation is quick, using simple traits and a few quirks. The group builds the town together, so your ideas are important from the start. The dice are easy to read. If kids are playing, explanations remain straightforward and visual. If you’re already familiar with the game, the GM will adjust to your pace and skip what you don’t need.

How is Kids on Bikes different from D&D?

You play ordinary people, not classes, and there are no levels. Teamwork and choices drive the story more than combat. You create the town and build relationships, then pursue rumours and strange clues. Rolls use different die sizes for traits, with exploding highs and Adversity Tokens when things go awry. Maps are minimal. Scenes feel like a mystery show, not a dungeon crawl. One-shots can complete a full tale, while campaigns develop the town over time.

Which edition do you run, 2nd or 1st?

Most tables use Kids on Bikes 2nd Edition by default. It streamlines play and provides helpful guidance for players and the GM. If your group prefers 1st Edition, or already has characters there, let us know when you book. A professional Game Master can run either version and convert light elements as needed. The feel remains the same, a blend of heart, friendship, and the uncanny. You only need a character idea and a willingness to collaborate.

How frightening does it become? We have kids.

The tone is flexible. Think warmth, humour, and a bit of chill, tailored to your group. Before play, the GM checks comfort levels and establishes clear lines and veils. If you’re after a Saturday-morning mystery, keep threats off-screen and make victories feel bright. If your teens prefer more tension, the GM can increase it with care. Safety tools are used throughout. To find a GM whose vibe matches yours, check out GM playstyles.

What is the Powered Character, and who operates it?

The Powered Character is an optional figure with unique abilities, such as a psychic kid or an uncanny stray. Control is shared among the table. Players determine when it assists and what it can do, within agreed limits. The GM depicts how the world responds, maintains clear stakes, and ensures the focus remains on your characters. For younger players, the GM can simplify or omit this element, keeping the story centred on bikes and bravery.

What group size and session length are suitable for this game?

Kids on Bikes shines with 3 to 5 players, and works well with 2 for a more intimate vibe. A one-shot typically runs for 2 to 3 hours, which is enough for town setup and a complete mystery. Campaign sessions sit in the same range, allowing time to revisit locations and NPCs. Larger groups are possible, but the tone is quieter than action-heavy games, so smaller tables tend to give everyone more space.

Can we play online? What tools do you use?

Online play is seamless. The game encourages conversation, so you only need video chat and a dice roller. Your GM might include a simple map or handouts when necessary, but there’s no grid to manage. Our Game Masters are familiar with common tools and can adapt to what your group already uses. Discover typical setups and options on our online play platforms page.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Nat 1, have another go!

Please try again or email info@storyforgersaustralia.com

Genres you can play in Kids on Bikes

  • Mystery

    Follow the clues, build timelines, and catch the culprit. Think Knives Out, but you are the detective, piecing together alibis and secrets…

    View genre: Mystery
  • Spooky

    Candlelight, creaking stairs, and a shadow that shifts when you look away. Think Goosebumps, with quick thrills, playful hauntings, and…

    View genre: Spooky
  • Rural

    Comfortable fields, muddy boots, neighbour drama, and harvest festivals. Imagine Stardew Valley with mysteries at the hedgerow, family…

    View genre: Rural
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players are saying

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A great first experience with D&D. Amber was excellent at explaining and guiding the game, allowing us as players to quickly get into the flow and focus on the story. Collaborating on attack strategies with my colleagues was a fun activity that provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly a legend as a DM! He's cheerful, adaptable, and incredibly experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in a fun manner and engaged every player in the story, whether they were vocal or reserved. If you go adventuring with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

Similar gaming systems

  • Tales from the Loop

    • Mystery +7
    • 2 – 5 players
    • Simple rules

    Be kids in the 80s that never were, where robots stand idle in fields and a vast particle accelerator hums beneath your town. Tales from the Loop combines warm nostalgia with gentle chills, reminiscent of Stranger Things but more wholesome, using simple rules that keep friendship, curiosity, and bikes at the forefront.

    View system: Tales from the Loop
  • Alice Is Missing

    • Mystery +6
    • 3 – 5 players
    • Simple rules

    Search a small town for a missing teenager in a GM-less, silent roleplaying game told entirely through text messages. If Veronica Mars is your style, this intimate mystery offers raw emotions, quick play, and a compelling story for 3 to 5 players in 90 to 150 minutes.

    View system: Alice Is Missing
  • Monster of the Week

    • Monster Hunting +7
    • 2 – 5 players
    • Simple rules

    Hunt monsters, solve strange mysteries, and save people before dawn. Monster of the Week is a fast-paced, story-driven game of small-town frights and urban legends, ideal for one-shots or campaigns. Imagine road trips leading to desperate confrontations, much like Supernatural.

    View system: Monster of the Week
  • Vaesen

    • Folklore +7
    • 2 – 5 players
    • Moderate rules

    Vaesen is Nordic folk horror set in a mythical 19th century. You play as investigators with the Sight, journeying to remote towns to uncover eerie folklore, strike difficult bargains, and face the inhuman. Imagine Penny Dreadful by lantern light, featuring trolls, nixies, and long winter roads.

    View system: Vaesen
  • Triangle Agency

    • Supernatural +7
    • 2 – 5 players
    • Moderate rules

    Clock in, hunt the impossible, then argue with compliance. Triangle Agency is a surreal paranormal investigation RPG where corporate policy collides with reality-bending threats. Imagine Control’s bizarre bureaucracy meets field operations. Ideal for groups who enjoy mystery, dark humour, and creeping dread.

    View system: Triangle Agency
  • Doctor Who: The Roleplaying Game

    • Space Opera +7
    • 2 – 6 players
    • Moderate rules

    Grab a sonic, jump into a TARDIS, and save people with brains instead of blasters. Doctor Who: The Roleplaying Game captures the TV show's clever, time-bending adventures, from alien mysteries to heartfelt heroics. Perfect for groups seeking clever strategies, quick wit, and a sense of wonder.

    View system: Doctor Who: The Roleplaying Game
  • Fabula Ultima

    • Anime +5
    • 2 – 5 players
    • Moderate rules

    Fabula Ultima brings classic JRPG drama to your table. Join forces for epic battles, daring magic, and deep connections in a narrative reminiscent of Final Fantasy. Ideal for those seeking vibrant heroes, intense emotions, and high fantasy stakes with an anime flair.

    View system: Fabula Ultima
  • Avatar Legends: The Roleplaying Game

    • Martial Arts +5
    • 2 – 5 players
    • Moderate rules

    Experience the world of Avatar: The Last Airbender with dynamic martial arts, bold bending, and meaningful choices. PbtA-inspired rules emphasise balance, growth, and relationships. A professional Game Master delivers cinematic action and heartfelt, humorous team moments that capture the essence of the show.

    View system: Avatar Legends: The Roleplaying Game
  • Discworld Roleplaying Game

    • Comedy +7
    • 2 – 6 players
    • Comprehensive rules

    Step into Terry Pratchett’s Discworld, where wit and absurdity blend with genuine heart. Pursue clues alongside the City Watch, exchange quips with wizards, or get entangled with trolls and guilds. A professional Game Master orchestrates sharp, comedic capers and delightful mysteries for 2 to 6 players.

    View system: Discworld Roleplaying Game
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is seeking enthusiastic and imaginative Dungeon Masters to join our team.
Are you interested?