Electric Bastionland

Bastionland · Electric Bastionland TTRPG

Electric Bastionland

Electric Bastionland immerses you in Bastion, a vast, electrified city filled with debt, scams, and unusual opportunities. You take on the role of a crew of desperate misfits searching for treasure substantial enough to change your fortunes. Magic is scarce, technology is makeshift, and the characters are unforgettable. Fans appreciate its direct approach and how it boldly ventures into the bizarre, from back alley auctions to haunted substations and impossible museums. Every location invites you to explore and see what unfolds.

A typical session feels like a blend of a street-level heist and urban exploration. Choices are straightforward, dangers are evident, and clever strategies are more important than lengthy character development. It’s perfect for newcomers and veterans who relish old-school challenges. It excels in one-shots, birthdays, and creative team events, accommodating 2 to 6 players over 2 to 3 hours. A professional Game Master ensures the pace is brisk and the city feels alive. Find your Game Master.

How to play Electric Bastionland

You roll only when risk matters. To avoid harm, sneak, or hold your nerve, make a Save by rolling a d20 and trying to get equal to or under the relevant ability score. Attacks skip to-hit rolls. Roll your weapon’s damage, subtract armour, mark it off your HP, then into your abilities if you run out. Bad hits can take you out fast, so scouting and smart play are key. Turns flow through conversation: you state intent, the Game Master clarifies factors, then you roll or the fiction moves on.

Players bring a short character with a failed career, a few odd items, and a clear need for cash. The Game Master brings living districts, factions, and risky opportunities. One-shots focus on a single job with a clean start and end, great for birthdays and team events. Campaigns track your growing contacts, debts, and territories across the city, letting your crew chase bigger scores and scars. Your Game Master can adjust tone and difficulty to fit your group, see GM playstyles.

Friends playing a tabletop role-playing game, one wearing elf ears and making gestures, showing the fun of Storyforgers.
Friends playing a tabletop role-playing game, one wearing elf ears and making gestures, showing the fun of Storyforgers.

Common questions

Do we need to know any rules to get started?

No. A professional Game Master explains the basics in minutes. When something is risky, you test an ability by rolling a d20 and hoping to get a low number. Attacks use damage rolls straight away. You will learn by doing. Character sheets are concise. Most of the session involves discussing plans, exploring situations, and making choices. A professional Game Master keeps things moving and teaches as you go.

How is Electric Bastionland different from D&D?

No classes or lengthy level ladders. You are broke urban explorers attempting to clear debts in a living city, not traditional dungeon delvers. The rules are streamlined, so planning and tactics are more important than character builds. Magic is odd and rare. Technology is improvised and unreliable. Encounters clearly outline the risks. It feels more like small-time heists and exploring unusual city spaces than epic fantasy quests.

How risky is combat and failure in this situation?

Characters can get hurt quickly if you rush in. The game rewards scouting, clever tools, and choosing your battles wisely. It's perfectly fine to retreat. Failure changes the situation rather than halting play, so consequences create new problems to tackle. A professional Game Master signals danger and adjusts the tone to suit your comfort. Check out common GM playstyles that your group can choose from.

What types of characters will we play?

You begin as individuals with a failed career, a mountain of debt, and a few unusual possessions. Each background provides quirky gear, contacts, and hooks. Character creation is quick and often humorous. You won't spend ages selecting feats. Instead, you'll assess what you have, engage with others, and devise strategies to make a score. Your crew is more important than stats.

Is it better for one-off adventures or longer campaigns?

It shines in both. A one-shot works well as a standalone job with a clear goal and tidy ending, perfect for a birthday or team event. In a campaign, your crew builds relationships, pays off debts, and takes riskier opportunities across the city. A professional Game Master keeps track of factions and consequences so your choices resonate from session to session.

What ages is Electric Bastionland suitable for?

It is suitable for kids when approached with a light touch. The themes are urban, quirky, and occasionally tense, but you can keep the content non-graphic and emphasise curiosity and clever problem-solving. Teens tend to enjoy it. Mixed-age groups can work well too, provided an adult sets the expectations. Inform a professional Game Master of the tone you desire, and they will tailor the scenes accordingly.

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Genres you can play in Electric Bastionland

  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Picture Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Crime

    Pull off a slick heist, track down a killer, or navigate the mob's code. Crime games balance planning, pressure, and morally ambiguous…

    View genre: Crime
  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, map ruins and wilderness, and reward curiosity, much like Indiana…

    View genre: Exploration
  • Low Magic

    A gritty fantasy where a whispered charm holds more weight than fireballs. Steel, cunning, and tough decisions propel the narrative, much…

    View genre: Low Magic
  • Whimsical

    A whimsical fantasy where logic takes a breather and kindness is the key to solving dilemmas. Imagine Alice in Wonderland, filled with…

    View genre: Whimsical
  • Surreal

    Dream logic at the table. Rooms fold into one another, clocks bleed, and questions answer themselves. Think Alice in Wonderland, with…

    View genre: Surreal
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players are saying

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A great first experience with D&D. Amber was excellent at explaining and guiding the game, allowing us as players to quickly get into the flow and focus on the story. Collaborating on attack strategies with my colleagues was a fun activity that provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly a legend as a DM! He's cheerful, adaptable, and incredibly experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in a fun manner and engaged every player in the story, whether they were vocal or reserved. If you go adventuring with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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