
Bastionland · Electric Bastionland TTRPG
Electric Bastionland
Electric Bastionland immerses you in Bastion, a vast, electrified city filled with debt, scams, and unusual opportunities. You take on the role of a crew of desperate misfits searching for treasure substantial enough to change your fortunes. Magic is scarce, technology is makeshift, and the characters are unforgettable. Fans appreciate its direct approach and how it boldly ventures into the bizarre, from back alley auctions to haunted substations and impossible museums. Every location invites you to explore and see what unfolds.
A typical session feels like a blend of a street-level heist and urban exploration. Choices are straightforward, dangers are evident, and clever strategies are more important than lengthy character development. It’s perfect for newcomers and veterans who relish old-school challenges. It excels in one-shots, birthdays, and creative team events, accommodating 2 to 6 players over 2 to 3 hours. A professional Game Master ensures the pace is brisk and the city feels alive. Find your Game Master.
How to play Electric Bastionland
You roll only when risk matters. To avoid harm, sneak, or hold your nerve, make a Save by rolling a d20 and trying to get equal to or under the relevant ability score. Attacks skip to-hit rolls. Roll your weapon’s damage, subtract armour, mark it off your HP, then into your abilities if you run out. Bad hits can take you out fast, so scouting and smart play are key. Turns flow through conversation: you state intent, the Game Master clarifies factors, then you roll or the fiction moves on.
Players bring a short character with a failed career, a few odd items, and a clear need for cash. The Game Master brings living districts, factions, and risky opportunities. One-shots focus on a single job with a clean start and end, great for birthdays and team events. Campaigns track your growing contacts, debts, and territories across the city, letting your crew chase bigger scores and scars. Your Game Master can adjust tone and difficulty to fit your group, see GM playstyles.


Common questions
Do we need to know any rules to get started?
No. A professional Game Master explains the basics in minutes. When something is risky, you test an ability by rolling a d20 and hoping to get a low number. Attacks use damage rolls straight away. You will learn by doing. Character sheets are concise. Most of the session involves discussing plans, exploring situations, and making choices. A professional Game Master keeps things moving and teaches as you go.
How is Electric Bastionland different from D&D?
No classes or lengthy level ladders. You are broke urban explorers attempting to clear debts in a living city, not traditional dungeon delvers. The rules are streamlined, so planning and tactics are more important than character builds. Magic is odd and rare. Technology is improvised and unreliable. Encounters clearly outline the risks. It feels more like small-time heists and exploring unusual city spaces than epic fantasy quests.
How risky is combat and failure in this situation?
Characters can get hurt quickly if you rush in. The game rewards scouting, clever tools, and choosing your battles wisely. It's perfectly fine to retreat. Failure changes the situation rather than halting play, so consequences create new problems to tackle. A professional Game Master signals danger and adjusts the tone to suit your comfort. Check out common GM playstyles that your group can choose from.
What types of characters will we play?
You begin as individuals with a failed career, a mountain of debt, and a few unusual possessions. Each background provides quirky gear, contacts, and hooks. Character creation is quick and often humorous. You won't spend ages selecting feats. Instead, you'll assess what you have, engage with others, and devise strategies to make a score. Your crew is more important than stats.
Is it better for one-off adventures or longer campaigns?
It shines in both. A one-shot works well as a standalone job with a clear goal and tidy ending, perfect for a birthday or team event. In a campaign, your crew builds relationships, pays off debts, and takes riskier opportunities across the city. A professional Game Master keeps track of factions and consequences so your choices resonate from session to session.
What ages is Electric Bastionland suitable for?
It is suitable for kids when approached with a light touch. The themes are urban, quirky, and occasionally tense, but you can keep the content non-graphic and emphasise curiosity and clever problem-solving. Teens tend to enjoy it. Mixed-age groups can work well too, provided an adult sets the expectations. Inform a professional Game Master of the tone you desire, and they will tailor the scenes accordingly.
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