
Eat the Reich RPG · Eat the Reich Roleplaying Game
Eat the Reich
Eat the Reich is a standalone, rules-light tabletop story about bloodthirsty infiltrators striking at the heart of occupied Europe. It blends pulp action, covert ops, and dark humour into a tight, movie-like mission. You choose a monstrous operative, pick a target, and watch plans collide with chaos as the night turns in your favour, or not. Players love how quickly it hits high gear, how it rewards bold ideas, and how every obstacle begs for a stylish bite, a reckless stunt, or a well-timed quip.
A professional Game Master keeps the pace brisk, frames cinematic shots, and tunes the tone from grindhouse absurdity to tense thriller. It is great for first-time players and veterans who want a focused, memorable one-shot. Ideal for adult birthdays, after-work groups, or convention slots. Intense themes are handled with clear safety tools. Ready to book? Browse our Game Masters and pick the style that fits your group.
How to play Eat the Reich
On your turn, you say what you do. The Game Master explains the risk and what success might look like. You roll a handful of six-sided dice to see how they land, with higher results meaning cleaner wins. Good positioning, gear, or teamwork can improve your odds. Complications do not stall the story; they raise alarms, start chases, and add tough choices. The rules stay light so the table can focus on bold moves, punchy narration, and keeping the mission clock ticking.
What do you need? A character concept, a couple of lines of backstory, and a taste for over-the-top action. Share any content boundaries up front. The professional Game Master handles the rest, from pregenerated operatives and mission briefs to maps, tokens, and safety tools. Playing online is easy with video chat and shared dice rollers. See options on online play platforms.
One-shots are the default, a complete raid in about two to three hours with a clear objective and a bloody payoff. If your group wants more, you can chain operations into a short arc, letting relationships deepen and consequences carry forward. The tone can stay outrageous or swing darker between missions, depending on what your table enjoys.




Common questions
Do we need to learn the rules first?
There's no need to read anything beforehand. A professional Game Master will explain the rules as you play through the opening scene. You'll roll small pools of six-sided dice to determine the success of your daring moves, with higher results helping to resolve complications. The emphasis is on describing bold actions rather than consulting charts. Expect a quick start, a few examples, and then rapid turns. If you wish, the GM can provide a one-page cheat sheet before the game, but this is optional.
What group size and session length are most effective?
Eat the Reich accommodates 3 to 4 players, but can support between 2 and 5. With two players, you'll experience a tight commando vibe. With five, anticipate louder set pieces and more cross-talk, which the GM manages. A complete mission takes about two to three hours, including a short break and safety check-ins. The pacing is quick, ensuring everyone gets their moment in the spotlight. If your team prefers more time for banter or infiltration, the GM can extend the session towards the upper end of that timeframe.
How is this different from D&D?
This game is designed for a single covert operation, not an extended dungeon crawl. There are no long rests, spell slots, or grids to manage. You take on the role of stylish vampire commandos, relying on cinematic stunts while keeping bookkeeping minimal. Failures escalate the situation instead of halting the action, ensuring the story keeps progressing. Combat blends stealth with explosive moments, typically resolved in just a few rolls. It satisfies the craving for bold play and witty pulp war stories, without the commitment of a full campaign.
How grim or gruesome is it, and can you adjust it?
Content includes World War II Nazis, blood, and violent vampiric powers. The tone is adjustable. Your GM will establish lines and veils with you and can shift from grindhouse comedy to serious thriller, or anywhere in between. We check in during play and keep safety tools at hand, so you control what is shown on screen. If tone is important to you, exploring different GM approaches can help you align with your group’s preferences. See examples of GM styles on GM playstyles.
Do we create characters or use pregenerated operatives?
Both options are available. For a quick start, the GM can provide pregenerated vampire commandos with unique powers and hooks. If your group enjoys customisation, you can create operatives together in a brief, guided process at the beginning of the session. Either way, you only need a character concept and the vibe you want to play. To find out which GMs offer pregens or prefer collaborative builds, check their profiles when you book on our Game Masters.
Is it a one-shot, or can we carry on across missions?
It shines as a focused one-shot heist. If you're having fun, your GM can connect operations into a short arc. Consequences from one raid influence the next, targets escalate, and relationships between operatives develop. Each chapter remains tight and punchy, ensuring the story stays high-energy rather than sprawling. The tone can remain outrageous or shift darker between outings, depending on what your group enjoys. Expect a satisfying payoff each time, with threads you can revisit later.
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