Doctor Who: The Roleplaying Game

Doctor Who TTRPG · Doctor Who: Adventures in Time and Space

Doctor Who: The Roleplaying Game

Travel anywhere and anywhen. This licensed game celebrates hope, humour, and curiosity as you explore strange worlds, meet unforgettable aliens, and solve problems with heart. A session feels like an episode: a mystery to unravel, sharp twists, and a meaningful choice at the end. It caters to lifelong fans and complete newcomers. Play as your own time travellers, companions, or a UNIT-style team. Light-hearted, family-friendly, and perfect for birthdays, team events, or regular game nights, whether online or in person.

A professional Game Master sets the scene, paces the adventure, and ensures time travel is fun rather than confusing. Expect vivid NPCs, clever clues, and space for your character’s voice. If you desire a particular mood, from whimsical to tense, browse our Game Masters and choose one that suits.

How to play Doctor Who: The Roleplaying Game

You roll two six-sided dice, add a suitable Attribute and Skill, then try to meet a difficulty set by the Game Master. On your turn, state what you want to do, then roll only when the outcome is uncertain. In tense scenes, the order is talking first, then moving, then performing tasks, and only then fighting. Story Points allow you to influence luck, create small advantages, or avoid the worst consequences, keeping the tone clever and fast.

You bring a character idea, curiosity, and a willingness to improvise. A professional Game Master provides prepared mysteries, vibrant locations, and friendly safety tools. One-shots use pre-generated characters if you prefer, focus on a tight crisis, and conclude in one session. Campaigns develop arcs across time and space, deepen relationships, and reward your choices. You can choose GM playstyles that lean towards talkative intrigue or action-packed chases to suit your group.

Dungeon Master wearing a wizard hat, narrating a dnd adventure, engaging with players in a decorated room.
Dungeon Master wearing a wizard hat, narrating a dnd adventure, engaging with players in a decorated room.

Common questions

Do I need to know about Doctor Who to enjoy this?

No. A love of clever stories is all you need. The Game Master provides a brief overview of key concepts such as sonic gadgets, regeneration, and what UNIT is, then immerses you in a straightforward problem to solve. Fans will recognise references to the show, but nothing depends on extensive lore. You can use pre-generated characters or quickly create simple originals. The tone values curiosity, quick thinking, and kindness, making it easy for newcomers to join in.

How is this different from D&D?

Expect significantly fewer tactical battles. Most conflicts are resolved through conversation, investigation, chases, or outsmarting a threat. Initiative prioritises talking and running, making violence a last resort. There is minimal rules complexity for positioning or loot. Story Points allow players to influence luck or introduce small helpful details. Adventures are structured like TV episodes, featuring mysteries and meaningful choices. If you wish to compare systems before booking, check out the game systems overview.

Can we play as the Doctor or create our own team?

Yes. Your group can take on the role of an existing Doctor and companions, create a brand-new Time Lord with friends, run a UNIT-style squad, or play ordinary people caught up in unusual events. A professional Game Master ensures everyone has a chance to contribute, even if one character is larger than life. If you opt for an established Doctor, the group agrees on tone and boundaries from the outset, keeping it collaborative and enjoyable for everyone.

How does time travel work without causing confusion?

Scenes are framed around clear goals and time limits, ensuring that cause and effect remain clear. You can revisit earlier moments when it enhances the story, and the GM monitors consequences and highlights potential paradoxes. Major fixed points are respected, while minor adjustments can create intriguing ripples. Story Points enable convenient flashback-style details, such as having the right tool. Choose a GM whose puzzle style suits you on the GM playstyles page.

Which edition do you run, 1st or 2nd?

Most Game Masters run the 2nd Edition from 2021, which streamlines rules, refreshes Traits, and updates material to recent seasons. If you prefer the 1st Edition, also known as Adventures in Time and Space, that can be arranged on request. The core feel, brains-first problem solving, is the same either way, so you can join with no prior preparation. If your group owns specific books or characters, mention that when booking and the GM will match your edition.

Is it suitable for families and light on combat?

Yes. The default tone is hopeful and clever rather than violent. The rules prioritise conversation, investigation, and quick thinking as the primary tools to use, and most adversaries can be escaped, convinced, or outsmarted. Threats can feel eerie without graphic detail. The Game Master checks your comfort levels and adjusts the content from whimsical to tense. It suits mixed ages well and is ideal for work teams that favour cooperation over conflict.

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Genres you can play in Doctor Who: The Roleplaying Game

  • Space Opera

    Epic sci-fi melodrama set among the stars, featuring daring pilots, noble rebels, tyrants wielding planet-destroying weapons, and a crew…

    View genre: Space Opera
  • Mystery

    Follow the clues, build timelines, and catch the culprit. Think Knives Out, but you are the detective, piecing together alibis and secrets…

    View genre: Mystery
  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, map ruins and wilderness, and reward curiosity, much like Indiana…

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  • Whimsical

    A whimsical fantasy where logic takes a breather and kindness is the key to solving dilemmas. Imagine Alice in Wonderland, filled with…

    View genre: Whimsical
  • Alien

    From careful first contact to invasive terrors, you confront the unknown mind beyond Earth. Think Arrival for the marvel of communication…

    View genre: Alien

What players are saying

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A great first experience with D&D. Amber was excellent at explaining and guiding the game, allowing us as players to quickly get into the flow and focus on the story. Collaborating on attack strategies with my colleagues was a fun activity that provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly a legend as a DM! He's cheerful, adaptable, and incredibly experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in a fun manner and engaged every player in the story, whether they were vocal or reserved. If you go adventuring with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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