Coyote & Crow

Coyote & Crow · Coyote & Crow TTRPG

Coyote & Crow

Coyote & Crow is an Indigenous futurist roleplaying game set in an alternate North America that developed without colonisation. You step into vibrant nations, high-tech cities, and wild frontiers where science and spirit meet. Created by Connor Alexander and an Indigenous-led team, it offers fresh stories that centre on community, identity, and choice. With a professional Game Master, your group uncovers mysteries, navigates diplomacy, or ventures into the unknown, building a tale that feels grounded, respectful, and new.

It shines for beginners and veterans alike. Great for curious friends, birthdays, and thoughtful team sessions, including kid-friendly groups. Play in person or online with clear guidance and safety tools. Sessions favour collaboration over crunch, but still reward clever plans. Ready to find your fit? Browse our Game Masters and set up a story that matches your tone, from hopeful exploration to tense political intrigue.

How to play Coyote & Crow

You roll pools of d12s based on your character’s traits and skills, aiming for a number of successes against a difficulty set by the Game Master. On your turn, you state your intention, the Game Master sets stakes and consequences, and you roll. Strong results open options like extra effects, speed, or valuable details. Complications shape the story rather than halt it, ensuring momentum remains high.

Players bring a character idea, a willingness to collaborate, and some d12s, or use a digital roller. A professional Game Master provides the setting, scenes, helpful handouts or maps, and safety tools. For one-shots, expect premade characters and a quick rules walkthrough. For ongoing play, you create characters together and build connections to people, factions, and places.

A one-shot is a focused mission or mystery with a clear goal and a satisfying conclusion in about 3 to 4 hours. A campaign allows arcs to develop, mixing travel, diplomacy, and personal growth between high-stakes moments. Both work seamlessly online with shared dice rollers and virtual tabletops. See options on our online play platforms page.

Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Team-building session during a corporate event with a tabletop RPG, players immersed in a D&D-style campaign.
Close-up of a green twenty-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.
Close-up of a green twenty-sided die with gold numbers, used for tabletop role-playing games like dungeos and dragons.

Common questions

How is Coyote & Crow different from D&D?

Coyote & Crow is science fiction with living traditions, not medieval fantasy. You play characters rooted in advanced Indigenous nations, solving problems through community ties, investigation, travel, and yes, combat when necessary. The rules utilise pools of d12s and count successes, allowing scenes to progress quickly and highlight clever choices, rather than gear lists. There are no classes or extensive spell lists. You define your role through skills, relationships, and personal gifts. If you enjoy political choices, mysteries, and culture-driven stories, it truly shines. Want a table that focuses on combat, intrigue, or exploration? Browse GM styles here: GM playstyles.

Do I need cultural knowledge to play respectfully?

No. You bring curiosity and care. A professional Game Master sets expectations, offers brief primers on names and places, and checks in about tone and boundaries. The game focuses on Indigenous futures without stereotypes. You portray capable protagonists, not tropes or outsiders. Pronunciations, customs, and imagery are introduced as needed, and any unfamiliar element is explained at the table. We use safety tools and debriefs so everyone feels heard. Mixed groups are welcome. If your group has specific heritage or themes to include or avoid, inform your Game Master during setup.

What types of characters and abilities can we play?

You can be scientists, guardians, scouts, envoys, artists, or community leaders. Many characters carry advanced tools like drones, biotech, and protective gear. Some possess extraordinary gifts linked to the setting’s mysteries, though this is optional. Power appears less like flashy spells and more like heightened perception, resilience, or unique talents that create opportunities in the story. You develop your concept around skills, values, and connections to people and places, then evolve through play. Your Game Master assists in linking your goals to factions, locations, and threats, ensuring every scene offers your character a meaningful choice.

How detailed are the rules and what dice do we use?

It sits in the middle. You create a pool of d12s from your traits and skills, roll them, and count how many meet or exceed a target. Strong results allow you to add detail or speed things up, while mixed results introduce new twists to keep the story moving. Most rolls cover an entire action, not tiny steps, so table talk focuses on plans and outcomes. Character sheets track a few key numbers and special perks. If you prefer fast scenes with clear consequences over precise grid tactics, this system works well after a brief explanation.

How many players are there, and how long does a session last?

It works with 2 to 6 players. Most groups prefer 3 to 5 for consistent spotlight time. A standard session lasts 3 to 4 hours. Duos feel very personal, which is great for deep character arcs. Six players provide a larger team and a broader range of skills, which your Game Master balances with clear scene framing. One-shots focus on a single mission or mystery that you can complete in one sitting. Campaigns introduce downtime, travel, and politics between high-stakes moments.

Is it suitable for children and groups with varying experience levels?

Yes. It works well with older kids and teens, and the tone can remain hopeful and non-graphic. The core moves are easy to learn, allowing newcomers to pick it up quickly, while experienced players have the opportunity for clever tactics and roleplay. A professional Game Master can provide pre-generated characters, safety tools, and a clear tutorial during the session. Families and friend groups with diverse backgrounds thrive here. Looking for a supportive or gentle facilitator? Browse available Game Masters and choose someone who suits your group.

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Genres you can play in Coyote & Crow

  • Futuristic

    Adventures set in the near to far future where technology influences every decision, from vibrant neon megacities to remote deep-space…

    View genre: Futuristic
  • Heroic

    Stand tall, make the right choice, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

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  • Exploration

    Set out with a map and a question. Exploration stories pursue horizons, map ruins and wilderness, and reward curiosity, much like Indiana…

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  • Folklore

    Fireside stories brought to life, featuring village gossip, fey deals, river spirits, and twilight paths, reminiscent of The Witcher…

    View genre: Folklore
  • Wilderness

    Boots on the ground, maps in hand, with miles of rugged terrain separating you from safety. Imagine the Fellowship traversing the wilds of…

    View genre: Wilderness
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players are saying

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A great first experience with D&D. Amber was excellent at explaining and guiding the game, allowing us as players to quickly get into the flow and focus on the story. Collaborating on attack strategies with my colleagues was a fun activity that provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly a legend as a DM! He's cheerful, adaptable, and incredibly experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in a fun manner and engaged every player in the story, whether they were vocal or reserved. If you go adventuring with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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