A Song of Ice and Fire Roleplaying

A Song of Ice and Fire Roleplaying · A Game of Thrones RPG · A Song of Ice and Fire RPG

A Song of Ice and Fire Roleplaying

This is George R. R. Martin’s Westeros at the table. You play nobles, knights, and schemers trying to raise a House, hold territory, and survive sharper tongues than swords. The draw is tension. Secrets, favours, and fragile oaths move the story as much as steel. If you love cunning plans and costly victories, this is rich, grounded play. Learn more about the heart of this style on our Political Intrigue page.

A session feels like a feast that turns into a negotiation, a trial that edges toward bloodshed, or a ride that becomes an ambush on a lonely road. A professional Game Master keeps the spotlight balanced and the pressure fair. Great for newcomers to roleplaying, fans of the books or show, and veteran tacticians. It suits birthdays and team events that want tough choices and memorable table talk, online or in person.

How to play A Song of Ice and Fire Roleplaying

You roll a pool of six-sided dice against a target number set by the Game Master. Your abilities and talents add dice. Situations may grant bonus dice that allow you to roll extra and keep the best, or impose penalties that make success harder. State your intent, roleplay your approach, then roll and count how well you did. Social duels and battlefield clashes follow similar steps, so both conversation and combat matter. Higher results mean a stronger impact, from swaying a lord to defeating an opponent.

You bring a character with clear loyalties and goals, and a taste for risk. The Game Master provides rivals, maps, and tough choices, along with ready-made characters if you want to jump in quickly. One-shots focus on a single event, like a tournament or border dispute, designed to resolve in one night. Campaigns include House creation, long-standing grudges, and wars that reshape your fortunes over time. If you have a preferred table vibe, browse GM playstyles to match tone and pacing.

Double-exposure portrait of a smiling person seated in front of bookshelves
Double-exposure portrait of a smiling person seated in front of bookshelves

Common questions

Do I need to understand the rules or the setting first?

No. A professional Game Master will guide you as you play. You roll pools of six-sided dice against a difficulty, with abilities and specialties adding dice. Situations can provide bonus dice, allowing you to roll extra and keep the best result. Social conflicts follow similar steps to combat, so conversation is just as important as steel. If you are unfamiliar with Westeros, the GM will provide a clear introduction and strong hooks to get you involved quickly. You can use pregenerated characters or create one with assistance.

How is this different from playing D&D?

SIFRP focuses on politics and tough decisions in a low-magic world. There are structured rules for intrigue, meaning arguments, threats, and bargains have genuine consequences, not just roleplay. Armour reduces damage, wounds persist, and victory often arises from alliances rather than treasure. Adventures tend to revolve around courts, inheritances, and feuds, with warfare rules for when words fall short. If you’re looking for a GM who favours courtly drama or battlefield strategy, check out GM playstyles to find the tone you prefer.

Shall we create and manage a noble House?

Absolutely, particularly for campaigns. You and the GM can establish your House’s history, holdings, allies, rivals, and ambitions, then observe how those choices influence scenes in court and on the battlefield. Your resources and reputation can either create opportunities or lead to complications. For a one-off adventure, you can utilise a pre-made House or play as sworn retainers caught up in a tournament, trial, or border crisis. House politics provide everyone with a common interest, even when characters have differing opinions.

Which edition do you run, 1st or A Game of Thrones?

Both are available. The 2012 A Game of Thrones Edition compiles updates to the 2009 core. Many groups choose the later book for clarity, but a professional Game Master can run either and will confirm your preference before preparation. If you already have older characters or notes, the GM can convert them. You can browse available Game Masters and request the edition you want in your booking message.

What group size is ideal, and how long does a session typically last?

SIFRP accommodates 2 to 6 players, with the ideal number typically being 3 to 5. This allows everyone ample opportunity to scheme, negotiate, and take action. Sessions are generally planned for 3 to 4 hours, with longer sessions being advantageous for intrigues involving numerous NPCs or large battles. Our Game Masters carefully manage the pacing of scenes and shift focus to ensure that quieter players have meaningful moments, while also adjusting the complexity to suit your group's comfort level.

Is this appropriate for kids or teens?

This game delves into mature themes, including violence, betrayal, coercion, and complex politics. It is not suitable for children. Before play, your GM will discuss boundaries and consent tools, then tailor the content to suit your comfort level. You can request a tone that avoids sexual content or graphic detail, focusing instead on implication. If you prefer a more straightforward swords-and-chivalry vibe, let the GM know and they will adjust accordingly.

How deadly are fights and duels in SIFRP?

Very. Combat is unpredictable and decisive, with injuries that impose penalties and can quickly end a fight. Armour mitigates damage, but you cannot absorb blows indefinitely. Yielding, taking injuries to avoid worse outcomes, and accepting defeat are part of the rules, so planning, positioning, and retreat are important. Duels are intentionally tense and risky. If your group prefers fewer fatalities, your GM can set stakes around capture, debts, or loss of standing instead of death.

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Genres you can play in A Song of Ice and Fire Roleplaying

  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Picture Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Crime

    Pull off a slick heist, track down a killer, or navigate the mob's code. Crime games balance planning, pressure, and morally ambiguous…

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  • Low Magic

    A gritty fantasy where a whispered charm holds more weight than fireballs. Steel, cunning, and tough decisions propel the narrative, much…

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  • Medieval

    Knights, castles, guild halls, and the burden of oaths. Feudal politics, harsh winters, and hard-earned honour, much like Game of Thrones…

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  • Conspiracy

    Unravel layers of deception as you pursue leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

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What players are saying

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a fantastic job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Cheers, Mario

    Mario

  • Bryan was exceptional. We had a group with varied experience levels, and he managed to keep everyone engaged and involved. His positive attitude made the game enjoyable for all. I really appreciated how he could clearly explain what was needed for our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a fantastic time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thanks!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I organised a session as a gift for my boyfriend, who is really passionate about it, and he was very pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • Baptiste was a fantastic GM who adapted seamlessly to our group and helped us make great progress in this one-shot. However, there was one issue with the character sheets provided; they were not complete or clear. Some of the French translations were quite rough. For instance, our cleric was missing spells, including a healing spell, even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they’d ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach let the players immerse themselves in the game by giving them control over how they wanted their actions to unfold. I would definitely work with her again.

    John

  • A great first experience with D&D. Amber was excellent at explaining and guiding the game, allowing us as players to quickly get into the flow and focus on the story. Collaborating on attack strategies with my colleagues was a fun activity that provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a very enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly a legend as a DM! He's cheerful, adaptable, and incredibly experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in a fun manner and engaged every player in the story, whether they were vocal or reserved. If you go adventuring with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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