
Walter I.
Game Master

Walter I.
Game Master
Walter I.
he/him
I’m Walter, based in Chicago, and I’ve been playing D&D since 2010. I’m into video games, TTRPGs, and pretty much anything science fiction or horror. When I’m not gaming or watching films, you’ll find me in the kitchen or garden, either baking, cooking, or gathering herbs for tea.
I’m a laid-back person with a curious mind. I love the art of storytelling and enjoy creating cosy get-togethers for my friends and family during the holidays.
How I conduct games
I enjoy running games where the story takes centre stage. If it fits the narrative and characters, let’s roll for it! I have the skills for a detailed map and miniatures style game, and I’m happy to visit the 3D printer lab on my work campus if the game requires it, but I prefer the theatre of the mind.
By concentrating on the story with just dice and pages, I believe the game can be far more immersive and accessible. I’m a patient person with a friendly demeanour, and I love teaching people how to play, so you’ll never feel rushed or judged at my table.
Learn more about me
A house rule I will always stand by…
Let potions be an object interaction for a role and a bonus action for maximum HP. It requires a lot of gold and effort if you roll poorly.
The plan I spent weeks on that lasted just four minutes…
I had crafted an entire Steampunk campaign that had a murder mystery/Sherlock Holmes vibe to it. I planned a two-part finale featuring a challenging clocktower dungeon crawl that would lead to the BBEG at the top.
I allowed my players to go shopping independently between sessions, and most of the party picked up winged boots, while the others had access to fly. So, after the players made their way to the top with laughter and cast shatter, we kicked off the boss battle with the party at full HP and an epic entrance.
Meanwhile, my intricate clockwork golem puzzle remains unsprung to this day.
My proudest moment as a DM…
Was that failure listed here led to a thunderous roar of laughter and applause from the table. They effectively got one over on the GM, and that is the goal. I tell the story so that the players can have a fun and epic tale about how they defeated the Big Bad Evil Guy. Their laughter means that even when I lost, I won.
Booking Form
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